Passionate about video games since I was young, quickly drawn to the world of 3D, and graphics in general.
In 2004 I took my first steps in 3DS Max 4 (software 3D modeling and animation), alternating modeling objects and characters, animation, lighting, and special effects. I quickly specialized in modeling (LP / HS) and textures, after reaching advanced modeling level, i started learning advanced texture and unfolding, and also advanced photo-realistic lighting and rendering techniques. In late 2008, I participated with the Collective Walls May Pulse! (from SupInfoGame-Valenciennes / France school) as a 3D Freelancer to create the video game "Knockin'Dead" My role was modeling & textures of 3D assets. http://www.knockindead.com/ Today, i decided to go under the status of an independent graphic designer in order to work with clients in a professional manner and enrich my skills and my portfolio. |